The video game industry needs to shake things up a bit. You wonderful developers and publishers are getting too cozy…you’re getting soft. We won’t allow it. We are here to motivate you by calling for some changes. You can’t make the next great game by doing the same ol’ thang! We need changes in genres, game play and campaign modes just to name a few. Here are five changes we need in video games:
Some games do them right. Heavy Rain was one giant QTE, and it was one of the most creative games we’ll ever see. Others do them in the most ghastly fashion possible. QTEs are fun to an extent, but they are overdone. While the prompts aren’t all that bad, the button mashing ones are just plain ridiculous. The worst QTEs are during cut scenes. Especially, but certainly not only, because not every scene has them. Gamers want to put down the controller, and enjoy the fantastic piece before them. They don’t want to be distracted by the fact that at any moment a button or motion is going to come up, and they have to hit a button, or watch it all over again. It seems like QTEs are being put in for the sake of being put in these days.
4. Side Quests – No purpose these days.
What happened to side quests? They used to mean something. If you did a side quest, particularly in an RPG, you usually got worthwhile story or something of substance. Remember finding out about Vincent and Zack’s past in Final Fantasy VII? How about seeing what happened in the wake of Magus joining the good guys in Chrono Trigger? What a great additions to the games. Nowadays, you do a side quest, and the reward is a soon to be obsolete weapon, unimportant side story, or your game percentage completion goes up in your main menu. Collect 30 bottles of Nuka-Cola so someone can pork someone else? Yipee! Maybe you have to collect 5 chickens before the time runs out to help out the local farmer! Side quests need a makeover.
Like every rock album needs a ballad, it seems developers believe every shooter needs a vehicle battle of some sort. Most of them aren’t good, nor are they relevant. The case scene is about as cliché in video games as it is in movies. How many times do we need to grab a turret and shoot other cars? We’ve exhausted this idea. Let’s move on to something different.
2. Enemy Strategies – Different enemy? Same strategy!
As of late, too many games require you to mindlessly hit the attack button over and over again, or the tough choice of, “Should I use magic or melee attacks?” They may look different, but the method of attack doesn’t change much. Maybe you’ll get a different QTE at the end…if you’re lucky. Even at the harder difficulty levels of games, it is very rinse and repeat. Give us a challenge.
Simply put, playing with a friend is usually more fun. There are still quite a number of games that have you running around with a comrade, or have accessibility to a comrade, but no ability to let another player take over your sidekick. Clearly some games can’t do it, for obvious reasons. God of War would have never had the same impact if it was a two-player game. We certainly don’t want to see sidekicks made up that have no bearing on the game (no offense DeathSpank). Nevertheless, battling with sidekicks like Dominic Santiago and Sheva Alomar (especially with her poor excuse for AI) is just a little more powerful when your friend is at the helm.